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Principal UX Design Engineer

Defining how humans and AI build software together

Microsoft CoreAI • Smart Glasses • XR/AR

I'm a Principal UX Design Engineer at Microsoft, where I help define the future of developer experiences in the age of agentic AI. My career has been a steady arc toward one question: how do we make the boundary between human intent and software creation disappear? After a decade shipping 0-to-1 products at the intersection of hardware, AI, and spatial computing, I'm now applying that lens to the tools developers use every day.

The through-line is infrastructure that multiplies. At Google, I brought augmented reality to millions through Maps and YouTube. At Meta, I was the first designer on Ray-Ban Display smart glasses and defined the interaction paradigms for EMG neural input. At Samsung, I led an innovation pod spanning IoT, context-aware AI, and peripheral inputs — and built the Lynx platform that compressed prototyping timelines from months to weeks.

Now at Microsoft CoreAI, I'm working on what I believe is the most consequential design challenge of this decade: Agent Experience. Not traditional UX where users click through interfaces, but a new paradigm where AI agents translate intent directly into outcome. The medium between thought and creation becomes nearly transparent — and getting that right requires the same rigor I brought to smart glasses and AR, applied to a fundamentally different canvas.

Outside the lab, I'm a husband, father, and perpetual tinkerer. You'll find me carving trails on my OneWheel, capturing moments through my lens, or building something new in my maker space — because the best insights about human-computer interaction often come from being fully human.

AIDeveloper ExperienceAgentic AIReactXR/ARSmart GlassesUX EngineeringPrototyping

Thanks for dropping by 2026.